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Duck Hunt: Difference between revisions
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'''Duck Hunt''' ([[Moonspeak|ダックハント]]) is a title developed by [[Nintendo]] for the ''[[NES|Nintendo Entertainment System]]''. The title was initially released to the unwashed [[Japan|asiatic]] masses in [[1984]] however, it took the passing of another eighteen months before it was finally placed into the hands of a Western audience. Some argue that this lengthy delay was nothing | '''Duck Hunt''' ([[Moonspeak|ダックハント]]) is a title developed by [[Nintendo]] for the ''[[NES|Nintendo Entertainment System]]''. The title was initially released to the unwashed [[Japan|asiatic]] masses in [[1984]] however, it took the passing of another eighteen months before it was finally placed into the hands of a Western audience. Some argue that this lengthy delay was nothing less than a fiendishly cunning oriential ruse in order to afford them more time to adjust their spectacle prescriptions and get in some practice so that their [[High score|high-score]]s wouldn't appear quite so shabby in comparison to those achieved through the natural latent ability of [[America]]ns to shoot and kill stuff. | ||
==Gameplay== | ==Gameplay== | ||
Essentially a [[FPS|first-person shooter]] ''Duck Hunt'' rather than utilising a conventional controller requires the employment of the [[Plastic crap|NES Zapper light gun]]. A choice of three game modes is present and in a manner similar to modern ''[[Call of Duty]]'' releases any choice of route is non-existent. | Essentially a [[FPS|first-person shooter]] ''Duck Hunt'' rather than utilising a conventional controller requires the employment of the [[Plastic crap|NES Zapper light gun]]. | ||
A choice of three game modes is present and in a manner similar to modern ''[[Call of Duty]]'' releases any choice of route is non-existent. | |||
* '''Game A''' | * '''Game A''' | ||
One [[duck]] appears on the screen at a time. | :One [[duck]] appears on the screen at a time. | ||
A second player can control the movement of the ducks with a normal gamepad. | :A second player can control the movement of the ducks with a normal gamepad. | ||
* '''Game B''' | * '''Game B''' | ||
Two ducks appear at a time! | :Two [[ducks]] appear at a time! | ||
* '''Game C''' | * '''Game C''' | ||
Substitutes ducks with clay pigeons, presumably in an effort to cater to the large [[Buddhist]] population of Japan. | :Substitutes [[ducks]] with clay pigeons, presumably in an effort to cater to the large [[Buddhist]] population of Japan. | ||
Points are achieved by [[Gun|shooting]] a target with bonus points being awarded for shooting all ten targets in a single round. The minimum number of points required to advance to the next round becomes incrementally higher with failure resulting in [[Death|'''Game Over''']]. To add to the difficulty targets also begin to move at a faster speed the further you progress. The game records a players highest score for all games in a single session however, this information is then lost upon turning off the console. | |||
Each of the game modes begins at 'Round 1' and continues through to 'Round 99', passing this will reset the counter to 'Round 1' but in doing so it [[Kill screen|fucks up the game]] before it then decides to an reboot. | |||
Revision as of 02:26, 17 November 2013
Duck Hunt (ダックハント) is a title developed by Nintendo for the Nintendo Entertainment System. The title was initially released to the unwashed asiatic masses in 1984 however, it took the passing of another eighteen months before it was finally placed into the hands of a Western audience. Some argue that this lengthy delay was nothing less than a fiendishly cunning oriential ruse in order to afford them more time to adjust their spectacle prescriptions and get in some practice so that their high-scores wouldn't appear quite so shabby in comparison to those achieved through the natural latent ability of Americans to shoot and kill stuff.
Gameplay
Essentially a first-person shooter Duck Hunt rather than utilising a conventional controller requires the employment of the NES Zapper light gun. A choice of three game modes is present and in a manner similar to modern Call of Duty releases any choice of route is non-existent.
- Game A
- One duck appears on the screen at a time.
- A second player can control the movement of the ducks with a normal gamepad.
- Game B
- Two ducks appear at a time!
- Game C
- Substitutes ducks with clay pigeons, presumably in an effort to cater to the large Buddhist population of Japan.
Points are achieved by shooting a target with bonus points being awarded for shooting all ten targets in a single round. The minimum number of points required to advance to the next round becomes incrementally higher with failure resulting in Game Over. To add to the difficulty targets also begin to move at a faster speed the further you progress. The game records a players highest score for all games in a single session however, this information is then lost upon turning off the console.
Each of the game modes begins at 'Round 1' and continues through to 'Round 99', passing this will reset the counter to 'Round 1' but in doing so it fucks up the game before it then decides to an reboot.